I also tried the steam version, where it works for me that I backup older version of some files, Steam does the update, then I replace updated files (after their backup) by their older versions and game runs perfectly, steam then does not want to update it again to the same version. Only few files are being updated during the game, so you don't have to keep other versions of whole game, but only of few files. The hook script disables custom scripts when the player moves in multiplayer to avoid the ban. It is very possible that after ScriptHookV update the mod would work, but IMHO better way is to keep older versions of the game. Please note that the Script Hook V does not work in GTA Online. script api functions) names, parameters and giving them a description. Describing and researching what actually GTA V scripts do as well as describing native (i.e.
But then there were some updates which I forbid (I run the game, login, wait for authentication to be done, and then kill it before updates are downloaded, and then run the game in offline mode where updates don't download), and the mod works perfectly for me. Script/Native Documentation and Research. I use retail, non-steam version, and I know last week there was update which was kinda forced, it was applied before the autentication of my Rockstar Account, so I count not avoid it. Development is community-driven and open to everybody, so contributions are warmly welcomed. It's full source code is hosted on Github (Changelog). I try to block as many updates as possible. NET is an ASI plugin, which allows running scripts written in any.